#if !defined(SM__NERD_H)
#define SM__NERD_H

#include "swagme.h"
#include "Character.h"

class Nerd : public Character {
public:
  double mBodyCount;
public:
  Nerd(Sprite* ps, int x, int y, double _unitsPerSec, double _bodyCount = 0.05);

  sm_cd_object getObjectType() const { return sm_cdo_nerd; }

  void Update(Game*, Uint32 prevTick, Uint32 thisTick);

  double GetBodyCount() const { return mBodyCount; }
};

#endif // SM__NERD_H
